Imperfect scans: Jamie Jenkinson’s iPhone video works

This is a revised version of an essay originally published in Journal of Visual Art Practice in 2015, in which I consider a number of video works made by Jamie Jenkinson using an iPhone 5. The discussion centres around the visible interactions between the technology – lens, file formats, codecs, resolution, etc. – subject matter and the way the camera is moved. The imagery generated by these interactions often exhibits aberrant effects, such as uneven blur, which point to the limitations and determinations – the specificity – of the technology. (These ideas form the basis of Jenkinson’s PhD project, completed at Lancaster University in 2020)

Jenkinson’s1 series constitutes a body of genuinely experimental works that are, however, underpinned by understandings about visual parallax, and which knowingly exploit the characteristics and shortcomings of video recording media: frame size and rate,bit rate and depth, file formats and codecs. Much of the videos’ imagery separates itself into two or more distinct layers, depending on the scene and the disposition of objects within it. Most of them also refer to, figure, or otherwise exploit the scanning processes involved in the formation of video images, and in some cases, such as Spiral Staircase (2013) refer back to film technology, with its step-by-step presentation of a series of individual frames.

Spiral Staircase

Film and photographic processes are also referenced in titles, such as Shutter (2013) discussed below, and in at least one work, e.g. Fans on Floral (2013)

Fans on Floral

the subject is filmed through a spinning fan, breaking up the image in a manner akin to the way a film camera’s shutter closes between frame movements, so as both to preserve the stability of individual frames and to conceal the movement of the film through the camera.This latter process has historical precedents in John Smith’s 16mm film Blue Bathroom (1978–1979)

Blue Bathroom

and in Ken Jacobs’ series of Nervous System films (1994 onwards) and is fundamental to the way an illusion of movement is sustained. However, in Blue Bathroom the fan, which is wholly visible in the shot, is used as part of a negative–positive printing process, while in Jacobs’ films, where the fan blade is rotated slowly to control the individual presentation of successive frames of film, it does not form part of the on-screen image. In Jenkinson’s work, by contrast, the fan blades function as a mechanical shutter, clearly visible, in front of the digital camera’s own electronic scanner. The effect is similar to many of his other videos, which is to generate two distinguishable layers of imagery that interact, and which function both qua image and as the explicit visualisation of their generative means, so that a technical process presents – not represents – itself, as imaged within the work, as it does its work on the image.

Digital camcorders do not have a mechanical shutter. Rather, the shutter is a function of the moment when light hits the chip, while speed is adjusted by electronically varying the amount of time the light sensitive charge coupled devices (CCDs), behind the lens are allowed to build a charge, within the standard (UK) video frame rate of 25 frames per second (fps). The CCDs, which form the rectangular chip – analogous to the celluloid film in analogue cameras – that gathers the light from the lens, have now largely been replaced by complementary metal oxide semi-conductor (CMOS) chips in most camcorders as they are cheaper to manufacture and use about one thousandth of the power of that consumed by CCDs.2 However, like so many digital devices or functions (and their nomenclatures) that are modelled on their analogue precursors, the ‘Rolling’ shutter, common to digital cameras with CMOS chips, functions in an equivalent manner to that found in a film camera, which consists of a rotating disc with a triangular aperture cut out, like a pie with a slice removed. As the opening sweeps across the film it is exposed to light. In the digital equivalent, the chip is activated from left to right and top to bottom, which forms a slightly diagonal sweep that lasts about 1/50th of a second, similar to its analogue forebear, except that whereas the film camera’s sweep is rotational, the video camera shutter’s is for the most part diagonal, since the two edges of the slice are only parallel with the horizontal edges of the frame at one moment.3

The pie-slice movement is exactly figured in Spiral Staircase. The camera advances up a cast iron spiral staircase, step by step, recursively figuring the manner by which film advances through a camera/projector. The staircase’s structure is given, and is formed from identical units, whereas Jenkinson’s movement up it exhibits small variations from step to step, again in the manner of film frames, which are formed from identical rectangles within which the image typically changes slightly in each one. At a certain point one’s visual sense – one’s ‘seeing as’ – of the image shifts from being that of a point of view shot of a person, to that of a diagonal array sweeping erratically through the frame. (Thereby enacting a perceptual shift that has been most eloquently articulated by Tony Hill4 in his Short Historyof the Wheel (1992) in which, because of the way the camera rotates with its moving subject to hold it static in the frame, it is the ground that rotates about the wheel rather than vice versa)

A Short History of the Wheel

Spiral Staircase also exhibits a number of characteristics – ‘artefacts’ in the technical language – that are common to many of Jenkinson’s videos, the most obvious ones being blur and skew. The image spins past our eyes, as a blur, but we are nevertheless aware of the forms that underpin the blur: they cannot be seen clearly but they are clearly there. This again gives rise to a sense of two layers to the image and although the effect is not as striking as in some of the other works, in which blur is generated by deliberately swiping the camera in rhythmic movements across the subject, it nonetheless conveniently raises the question of what we are really seeing, and of course what the camera is really recording and how.

Blur is necessary to realistic-looking moving images, specifically images that desire to simulate human vision, as most movies in some respects aim to do, but at the same time it threatens their legibility, and this understanding is central to Jenkinson’s modus operandi. It is well known that animators add blur to what are otherwise sharp drawings in order to render them more realistic. In filmed material blur is an effect of shutter speed and frame rate, both of which can be altered independently of each other, within limits. Faster shutter speeds eliminate blur but beyond a certain point this gives way to a strobing effect that equally draws attention to the medium’s functioning. Strobing occurs because we see a rapid sequence of sharp images where in nature we would see equivalent things as continuous and blurry. Strobing also affects the apparent continuity of motion because the shorter the shutter speed, the longer the time gap between frames, and the faster the moving object the greater the difference between one frame and the next. All this occurs at a normal frame rate of 25 fps (25 time slices of about 1/50th of a second each), but the very small durations involved and the minimal differences between them can have a dramatic effect nonetheless.

Having said all this, there is another aspect of Jenkinson’s methods that is crucial to its appearance. All the works are made with a handheld camera, and the recording procedure is different in every case. The action of mounting a spiral staircase is, like the film’s movement though the camera, intermittent: the placing of a foot on a step occasions a stationary moment, followed by the body’s movement upwards as the alternate leg aims for the next step. This stop-start moment is reflected in the video, which has correspondingly sharper and blurrier moments. Additionally, the camera has a certain amount of independent free movement, since arm movements are only partially determined by those of the legs. The result is that small areas of the individual frames appear momentarily sharp, against a general sense of overall blur.

Logically, the areas with the smallest amount of rotation, i.e. those nearest the centre of rotation, and therefore the slowest moving, should appear least blurred, but, surprisingly, this is not the case. Whereas these differentials of movement occur across a single plane, in many of the works the differentials are through or between planes, that is, from front to back, from the camera lens to infinity, in the manner of the parallax commonly seen from a train window, in which distant objects apparently move more slowly than near ones. (The effect is brilliantly explored by Guy Sherwin in his 16mm film Night Train (1979), in which time exposures trace the passage of lights in the landscape across the film frame. Nearer lights draw longer lines, whereas distant ones form shorter dashes and dots. Night Train is a perfect example of a mechanically created photograph: a drawing made by light).

Night Train

The shift in seeing-as that is prompted in Spiral Staircase occurs in a different form in Obscured Windy Scene (2013)

Obscured Windy Scene

Here the subject, trees blowing in the wind, is filmed through patterned glass. The image is doubly mediated, first by the camera and second by the glass, which functions as a compound lens. Initially we peer through the distorting glass to discern the turbulent foliage blowing in the wind. In a second sense, one that requires the gestalt brought to the first kind of viewing to be overridden, the lozenge shaped areas of glass can be seen as irregular phials containing coloured liquids that move up and down inside them. Each is a video within a video, and once one sees them as such, the image no longer seems distorted, because it has become a self-contained abstract work – it is what it is. Hence ‘distortion’ comes to be seen as such only in the context of a normative concept of representational imagery: it is an instrumentalist, ideological term, not an empirical one.

Video ‘Smear’ is a kind of afterimage, in which rays from bright light fall directly onto the chip, overloading the pixels (there is another analogy here with human vision, in that the rhodopsin in the rods and cones on the retina, which form a fixed array not unlike a pixel grid, become temporarily saturated, and therefore unable to function, when overexposed to light). Smear is more often seen in cameras that use a CCD sensor and a global shutter, which exposes the whole chip in a single flash, but is in any case a key feature of Silla en Balcón (2013)

Silla en Balcón

which exploits this deficiency to create a tracery of light lines that float in the layers of blur in the foreground and background, which latter is kept out of focus. The shallow plane of focus allows Jenkinson to isolate the lines from the background. The foreground objects that generate them are blurred, and hence separated from them, partly through the rapid camera movements (there is a difference between movement-generated blur and defocus). The lines seem to persist by virtue of their relative brightness alone, even though they remain to varying degrees attached to that which generates them. While the creation of two or more planes is effected by rapid hand movements, in other works the layering is formed through structural procedures from the outset. Shutter effects this process even more explicitly, through rapid back and forth camera movements across a metal concertina shutter, such as those found at closed tube stations or as anti-burglar devices in houses.

Shutter

The repetitive pattern and the work’s title again refer to film technologies and processes. The rapid movements of the camera generate distinct virtual lines from rivets in the shutter rods, which connect the rods to form a composite grid from real and apparent/virtual elements within the frame. In a number of other works layering is explicitly structured in, as opposed to being an effect of certain camera procedures. In Two Kitchen Pans (2013) the whole piece is re-filmed off a computer monitor, which imparts a layer of moiré pattern that remains distinct from the footage throughout the piece.

Two Kitchen Pans
Two Kitchen Pans

Two continuous camera pans around a room, shot at different times of day, are intercut into short sections so that the flow is interrupted. The scene includes bottles, shelves, potted plants, a clock and a door with patterned glass panels very different to those seen in Obscured Windy Scene. Each segment of pan overlaps with its predecessor, and because of the way they have been made it sometimes seems as if there are three pans not two.

This disruptive strategy generates a number of imponderables that productively obstruct an easy reading of the work, turning it into an undermining of seemingly straightforward representations. Jenkinson says of the work:

 ‘The video is not so much a series of “shots” but two videos opened in Apple Mac’s “Preview” software, and I am tapping the down arrow to flick between the two videos, which keep their respective time stamps. The first frames slightly reveal this, and there is a subtle tapping sound’6.

It thus becomes very hard to tell if one is seeing previously seen material from a different starting point or an exact repeat of a given segment, as sometimes appears to be the case. It is also not clear whether the cutting occurred in the original construction or in the process of rerecording. These are the work’s epistemological challenges. Layering occurs in at least two ways. First there is a sense of bi-temporality, an implied or virtual layering indicated by the intercutting through which repetition is created. Second there is the re-recording off the screen, which creates the persistent moiré pattern that floats over the space of the image – a picture plane within the picture plane as it were. The fact that the pattern does not change throughout the work does not mean that in-camera cutting did not take place during re-filming, because the pattern would not move if a tripod or similar was used. In Peter Gidal’s Room Film 1973 (1973) the second six-seconds of a 12-second shot of details of a room is repeated for 6 seconds.

Room Film 1973

It then continues unbroken for a further six seconds. This further six seconds is then itself repeated and extended for a further six seconds and so on. The film’s absolutely regular structural pattern focuses attention on what we can learn about what we think we have learnt from the first appearance of a shot and then from its repetition.

Two Kitchen Pans owes something to Gidal’s seminal film -an acknowledged inspiration to Jenkinson- but here the cognitive struggle turns on the extent to which we think we may or may not be seeing exactly the same thing again, where and when the selections took occurred, whether the repetitions were generated before or during re-filming etc. What both works have in common is their refusal to satisfy the viewer’s desire for epistemological security. Underlying all the various technologically inflected formal strategies in this work is, of course, the nature of the camera in its ‘normal’ functioning mode. The camera’s recording parameters are the given, framing layer, responsible for the particular qualities and shortcomings that generate the work’s effects, in combination with the various filming strategies employed, which most of the time are specifically intended to test the device’s limitations: the work is in this sense always pushing at those limitations so as to force them into generating something unexpected; this is the key sense in which it is experimental.

The iPhone 5 offered two video file formats, which pertain to how data are stored; MPEG-4 and Motion JPEG, and the H264 compression codec. The ‘codec’ (an abbreviation of ‘compression-decompression’) allows a file to be reduced in size for recording, storage and distribution and then decompressed for display. H264’s degree of compression, and hence quality, can be varied in the same way as a JPEG’s can in Photoshop. It is typically used for compressing video for Internet streaming, and, for example, is the codec recommended by Vimeo for loading videos there. Compression is intended to reduce file size without unacceptably compromising quality5 but there is always a trade-off between the two: within given settings, the price for a higher data rate will be lower quality and vice versa.

The iPhone 5’s ability to capture footage, its data rate, is about a 10th of what a high-end HD camcorder is capable of, and it is partly this limitation that allows for the generation of artefacts that typify Jenkinson’s approach. The piece that most explicitly focuses this is Cabinet 1–86, presented as the final piece at his Royal College of Art graduation show in 2013, and which consists of a large wooden box with eight small holes in it. Behind each hole is in most cases a simple kinetic sculpture. For example, ‘Hole 2 – Fan spinning black and white zigzag pin stripe pattern with flourescent strip light. Hole 5 – Portable TV displaying static. Hole 6 – Marco lens on a rotating hanging basket with flowers and incandescent light’7In order to view the work, the spectator is required to place their camera – phone’s lens over a small hole.

Cabinet 1
Cabinet 2

The spectator’s camera co-produces and completes the work, since its subject is the way the camera-phone handles and transforms what it sees. The camera displaces the naked eye, though of course it is also possible to view the holes directly, so that one can get a measure of the startling difference between this and viewing via a video screen. The work could be said to subvert Vertov’s idea of the perfectibility of vision, in that although human vision is in some sense improved by camera technology, it is an imperfect, highly circumscribed image that is proffered here. What is revealed is not the truth of what the camera saw, but the means by which it synthesises something quite distinct and technologically determined. In this light the work can be seen partly as a critique of the triumph of convenience of use (miniaturisation, automation) over fidelity that is characteristic of so much digital technology.

Cabinet is both didactic and revelatory. Didactic in the sense that it offers the chance to learn something by explicit comparison and consideration, and revelatory in its presentation of the dramatic and unexpected phenomena resulting from the camera’s shortcomings. Revelation is also tempered by bafflement, because one realises that it is impossible to grasp the complexities of what one is seeing, let alone what is causing the camera to render what it is seeing as it does. The rolling shutter-firings interact with the rapid rotations of the kinetic objects, generating chaotic, synthetic interactions between vertical sweeps and horizontal rotations, colour processing errors, data handling and mishandling. The work subverts the Kodak Box-Brownie ethos of ‘you push the button, we do the rest’, which has survived to dominate the digital age, with the knowledge that all one has to do with a camcorder in order to create sharp colour images with sync sound, is to switch it on. The way to subvert this loaded starting point from the bottom-up is to insist on some basic considerations that precede this state of affairs, by borrowing from analogue procedures, which have to ask: ‘black and white or colour, sound or silence, focus or blur?’ The top-down way is to expose and undermine the camcorder’s normal functioning by testing its abilities to the limit on its own terms. This latter is Jenkinson’s route in both Cabinet and the more recent work discussed above.

Notes

1. Jamie Jenkinson: http://www.jamiejohnjamesjenkinson.com/.

2. Barry Green: Sensory Artifacts and CMOS Rolling Shutter (nd). Accessed April 14. http://dvxuser.com/jason/CMOS-CCD/.

3. Karim Nice, Tracy V Wilson and Gerald Gurevich: How Digital Cameras Work (nd).

Accessed April 14. http://electronics.howstuffworks.com/cameras-photography/digital/digitalcamera2.htm.

4. Tony Hill: A Short History of the Wheel: https://vimeo.com/17593720.

5. It’s interesting how, in the TV broadcasting world, subjective terms like ‘quality’ are used as if they were technical standards. The most enduring one is ‘broadcast quality’ which has evolved along with the technology, and means nothing more than ‘acceptable by best currently available standards’.

6. Email to the author.

7. Cabinet 1-8: http://www.jamiejohnjamesjenkinson.com/p/cabinet-1-8.html.

Contact I & II

Contact I (July-August 2024) and Contact II, (January-February 2025), New Art Projects, London.

This pair of exhibitions was the most recent in a series of one-off screenings, events and gallery shows held in London since 2013, curated jointly by artists Andrew Vallance and Simon Payne. In this case Vallance was solely responsible for the exhibitions. Payne and Vallance first worked together on a lengthy series at Tate Britain entitled Assembly: A Survey of Artists’ Films and Videos. Their subsequent programmes have included expanded projection evenings and pairings of filmmakers who show and discuss each other’s work. They have primarily hosted events at Close-Up Cinema, Cafe Oto and a range of pop-up spaces and venues, some of which are now sadly defunct.

The two Contact exhibitions at New Art Projects mixed film and video with objects in which movement was implied or virtual, prompting a reflection on what ‘moving’ might mean in this context, given that ‘moving image’ is a problematically oxymoronic term, and apparent movement illusionary. All the work demands imaginative thinking on the part of the viewer to extend and complete it.

Jenny Baines’ Method over Matter (2024) is one of a series in which repetitive bodily actions involving strenuous balancing acts or the holding of difficult positions are presented as 16mm black and white film loops. Baines’ feet protrude from below into the frame in an urban setting. We’re invited to guess what’s happening below the screen: is she doing a handstand or simply propping up her legs while resting her back on the ground? This work encourages speculation on off-screen space and proposes a meta-critique: off-screen space in narrative films is necessarily a continuation of what’s in-frame to what’s outside it, whereas here we can’t be sure. Repeated actions are presented as loops, generating affinities, but important differences, between the actions and their form of presentation. This in turn poses the question of what precisely is the match or fit between a looping action and the film loop presenting it? The work is projected onto a screen stretched within a custom black metal frame, fabricated by Baines and based on her bodily proportions, thereby suggesting another affinity: the screen supports the frame as the artist’s body supports her legs. In creating a custom screen, Baines extends her thinking to the ways films can be presented without having recourse to the mostly homogenous formats used in gallery installations, such as floor to ceiling flat screens, for example. Productive failure, futility and exhaustion are key structuring principles in her work. Repeated, purposeless physical actions are filmed for the length of a full wind of the Bolex 16mm clockwork camera. When the camera runs out, after about 23 seconds, the shot ends abruptly. For each repeat, more or less of the action is completed, depending on various imponderables. For the viewer there is a palpably physical-empathic response that corresponds to the way Baines fails to complete an action: one invests a quasi-physical urge to her to succeed so that one feels her failure as one’s own. Baines’ work reinforces the importance of the non-utility of art, the creativity of futility. It is particularly pure and direct in this respect, contrasting strongly with so much contemporary art, which manifests the need to address political or other concerns outside of art’s proper means and forms.

Jenny Baines’ Method over Matter (2024)

Cathy Rogers works with implied or latent movement in her lightbox series, including Miscanthus (2024), composed of a photogram of a plant made on a rectangular arrangement of adjacent strips of 16mm negative. In seeing these composite images, we can try to imagine how they might look if joined together and projected. In his canonical film, Ten Drawings (1976), Steve Farrer used a similar technique, but painted and sprayed images onto the strips, which were then joined together to make a projectable abstract film.  In Farrer’s film, a graphic flatness is preserved throughout the process and the film is a form of animation. Rogers’ work, by contrast has often involved a critical engagement with varying degrees of dimensionality to a greater or lesser extent, complicating the transformational relationship between the three dimensionality of objects in space and the two-dimensional flatness of contact prints and photograms. Rosemary, Again and Again (2013) was made by draping unsplit Standard 8 (16mm wide) film around a rosemary bush and exposing it to light. Parts of the film are in contact with the plant, but others not, resulting in varying degrees of sharpness (sharpness, as opposed to focus, which implies the use of a lens). When projected this results in a stream of more or less soft shapes that merge in the eye, but periodically a sharp edge cuts through and violently asserts the surface of the film, the contact between leaf and filmstrip. Although the work is linear in the sense that the filmstrip preserves a physical, linear relationship with its subject, the experience is spatiotemporal: time rearticulates the original a-temporal spatiality of the making situation (the entire filmstrip having been exposed at the same moment). In Miscanthus, by contrast, the original spatiality of the making situation is preserved in the image and temporality is absent, except in the mind of the observer, who can imaginatively speculate on what the work might look like as a projected film. Imaginative speculation is thus at the heart of Rogers’ work in a similar way to Baines’.

Cathy Rogers Miscanthus (2024)

Baines’ work links to that of Carali McCall and Sophie Clements (discussed below), both of whom also work with gruelling forms of performance. McCall’s Circle Drawing 1h 55 minutes, from an ongoing series (2012-24) involves a repetitive, live drawing process that continues until she is exhausted. The drawing is a residue of the action, and in looking at it we can try imaginatively to retrace that action. Doing so involves thinking through what retracing minutely involves: how do we disentangle the overlapping loops? Or do we disregard the way the work was made and consider it as a self-sufficient drawing? I would say not, and since the work announces its making process we need to think about the relationship between the process and is outcome.

McCall raises questions around intentionality: what are the consequences for work that’s made by a body at the point of exhaustion, where loss of control gradually increases and extra effort affects the way familiar, rehearsed or even simply impulsive moves are compromised? In 2005, the improvising guitarist Derek Bailey released an album, Carpel Tunnel, from whose syndrome he was suffering as a complication arising from Motor Neurone Disease. Over a period of 12 weeks, he recorded a series of pieces that evidence the gradual loss of agility in his right hand. In the first track he discusses the effect on his playing. He’s been advised to have an operation but he would prefer to find a way round the problem. Certain clusters of notes, he says, sound better played without the plectrum he can no longer hold. This generates a problem of intentionality. Anecdotes about Jackson Pollock’s handling of paint point to his highly developed level of control, but such claims can seem apologetic, as if needing to defend what could be seen as an abnegation of skill and responsibility. There’s an anxiety about the importance of agency in the creation of artworks, a fear of the absolute meaninglessness of something created by forces over which the artist has little or no control. But these anxieties are surely misplaced, since the whole point of pushing oneself to exhaustion is precisely to channel bodily failure into the discovery of new creative possibilities. (Many Artists already know this of course). When one looks at the mass of lines in McCall’s drawing, it’s difficult if not impossible to distinguish the ones made early on from the last few, however the knowledge of how the work was made, derived from its title, prompts these reflections on agency and process.

Carali McCall: Circle Drawing 1h 55 minutes (2012-24)

Sophie Clements’ Come to Ground (Battles) (2023) was made during a winter residency in Newfoundland. Three videos, shown on a stack of monitors, show her literally battling the elements. In crepuscular light, wearing a head torch, she wrestles with a large board or a mass of netting, or shovels snow into blustery headwinds. The work constitutes an immersion into these harsh conditions, where impossibility and futility are turned to creative advantage, art as pointless struggle, as it should be. In this regard, it’s tempting to imaginatively reverse-engineer Clements’ approach. The artist arrives in a hostile, environment. 100kmh winds are blowing, the light is fading fast and it’s minus 20 degrees Celsius outside. What to do? The elements: simple found materials, torchlight, video, snow, wind and body are constituted into a dynamic improvised struggle that evokes both Arte Povera on the material level and performance art as practiced by artists like Roland Miller and Shirley Cameron, who similarly improvised with whatever was available to hand in their durational performances of the 1970s. Their work, like Clements’, shades into a pure and disinterested form of play, or more accurately here labour, whose relationship with performance Clements throws into question. The video is very much framed as such; the performance is for/to camera, while the board and snowflakes recursively reference screen and film grain, the headtorch the projector beam. The works make visible things that cannot be seen directly, but only via their effects: light and wind. In Clements’ examples the two are fully intertwined, especially perhaps in the movement of snowflakes, where the visual thrill of pure kinesis recalls that of the first audiences of the Lumière brothers’ films, who were evidently most excited by the images of foliage blowing in the wind. Two key forms of movement, voluntary and involuntary are also entwined: the natural movement of wind and the voluntary struggle to articulate and document, to visualise the otherwise invisible.

Sophie Clements: Come to Ground (Battles) (2023)

Contact II shifted the focus from performance and filmed movement to pseudo or virtual motion and stasis. Savinder Bual and Elena Blanco’s elegant A Different Lens (2024) consists of a pair of works. One is a water-filled glass tube placed on a sheet of steel mesh suspended horizontally in a frame. The diffractions caused by the light passing through the glass tube are animated by the viewer as they walk around the work, putting them into a similarly productive relationship to its materials as McCall and Clements are in their relationship with graphite, netting, snow and wind. The viewer draws, performs even, the work for themselves, by making the mesh move, palpably connecting lines of sight with matter. The refractive properties of the tube are crucial here and have a paradoxical status. On the one hand they are what makes the work possible while at the same time rendering the experience of it highly unstable and volatile. The slightest movement of eye or bodily position in relation to the work causes apparent movement. The work is akin to a sensitive gauge that reacts to minute changes in atmospheric pressure or trembling of the earth, but here it registers human activity within the space to that human, making it a kind of individualised, personal device. The apparent movement also invites comparisons to film, since it is generated not by the work but in and by the act of perception. The second part consists of a Slinky suspended inside a glass tube. Many of Bual’s works operate in a nexus of actual, virtual, potential, implied and illusionary motion; on her website she lists Moving Things and Moving Images. Several of the moving image works explore specific cinematic effects, such as parallax, for example Myriorama (2009), which consists of hand-cranked paper loops that move at different speeds depending on their distance from the virtual (implied) camera. These video works demonstrate a strong continuity with A Different Lens, though in the latter the parallax effect is animated by the viewer. Potential and implied movements are embodied in the slinky. A form of displacement is also operating, in that the slinky, which exists only to move -its implied purpose- is trapped inside a glass cylinder, whose transparency allows the viewer to see it in order to understand what it is while at the same time understanding that it cannot move: its purpose is frustrated. Hence potential movement is displaced into a conceptual realm; A Different Lens is partly a conceptual work, whose viewer’s responses are precisely cued by its structuration.

Savinder Bual and Elena Blanco: A Different Lens (2024)

Andrew Vallance’s Never Still (2025) is the most static work in the show, yet its title addresses the question of movement, which is invariably implied in photographs to some extent. A set of different-sized lightboxes placed on the floor and facing upwards contain negative transparencies, so that the viewer is invited to imagine what the positive versions look like. A particularly vexing (and by now largely obsolete) challenge is offered, in which perceptual-cognitive limits are confronted. Anecdotally, film laboratory technicians mastered the art of ‘reading’ negatives, but for the ordinary punter this is a much harder thing to do. On this level the work is an exercise in active perception: how does one ‘imagine’ the positive image while looking at its negative? Do they cancel each other out? Because the images are representational photos of people, one is firmly on the ground of representation while at the same time being denied direct access to it. Because of the iconic character of the images, they don’t easily fall into the familiar territory of abstraction that’s always immanent in photographs, most obviously ones of surfaces where tight framing emphasises incipient formal qualities. Thereby the work operates a strong tension; there’s an urge to see what the photos really look like, accompanied by the realisation that if one could, one would be looking at a photo of anonymous people, so that on this level nothing much more would be revealed beyond the banality of yet another representation. These images are (unacknowledged) family snaps, which adds another layer of inpenetrability to their putative meaning.

By working with negative, Vallance compounds these questions, thwarting pre-given meaning on its own ground.

Andrew Vallance: Never Still (2025)

Site-conditioned works completed part II. In Simon Payne’s Floor Piece (2025) a video projector points down at the floor in the large opening between the two front rooms of the gallery. Monochrome-coloured shapes drop into frame one by one, overlapping each other to create secondary colour mixes. The work plays on flatness and depth, on the shapes as material things and as coloured light. The floor is both screen and modified surface, image bearer and illuminator. Floor Piece is designed to work in ordinary lighting conditions and as such has a rare predecessor, Michael Snow’s 34 Films (2006), which was made on 16mm film using similar techniques, but projected horizontally. By projecting vertically, Payne engages ideas around gravity and its indirect representation via the ‘falling’ shapes. Payne’s other work Corner Piece (2025), in the backroom of the gallery, is the most recent in a series of abstract colour videos that works in a similar way to Floor Piece, but which play with anamorphism through projecting at an oblique angle onto adjacent walls and thus complements Floor Piece, where the projector is perpendicular to the projection surface. Payne began working with pure colour in 2004 with Colour Bars, the bars used in video technology to calibrate the colour between different playback devices. Primary Phases (2006/12) was the first of such works to engage with the projection space explicitly. In Corner Piece, both projectors are aligned close to the wall to create anamorphic distortions, in addition to colour mixings. The images consist of two halves; firstly, a horizontal wipe, followed by a hinged rectangle. The speed of movement of the wipe is partly determined by the angle at which the projector is positioned in relation to the wall: the more acute the angle, the longer the throw, so the faster the movement, as it has further to travel. Furthermore, as the rectangular wipe-edge moves outwards it accelerates, similar to the way the speed of a rotating wheel increases in speed from the centre towards its circumference. Additionally, as the beam spreads its concentrated colour weakens and dissipates as the area of light expands. In Corner Piece, the frame is projected half on the side walls and half perpendicularly. Where the beam hits the corner line it stops expanding and the rectangular shape hinges out and back from the perpendicular wall. The hinging rectangles generate a play on three and two dimensions. Different kinds of ‘line’ are in play here, though both are the effects of boundaries: the boundary line where one wall meets the other at 90 degrees, the others formed by the boundaries between the different coloured halves of the two beams.

Simon Payne: Floor Piece (2025)

Simon Payne: Corner Piece (2025) and the first part of Jim Hobbs: Polytechneiou – When the Order breaks the Fractures Lull, (2024)

Jim Hobbs’ Polytechneiou – When the Order breaks the Fractures Lull, (2024) converts a grid of ceramic tiles into a pulsating video by relaying the analogue image via a chain of monitors, at which cameras are pointed, to a final monitor in the front room. The tiles reference the pixels from which their image is formed. The pulsation is a consequence of the noise in the signal and the circuitry, the air through which the light travels, its reflections and refractions on its way to the final monitor. By the time the image reaches the final monitor, it’s no longer clear to what extent the image is ‘of’ the original tiles: rather, it is a hybrid from which the tiles and the added disturbances cannot be disentangled. In some respects the work resembles Alvin Lucier’s iconic I am Sitting in a Room (1969) (a recording of the recording of the recording and so on) however Hobbs’ work is more disconcerting, since its point of origin, a solid object as opposed to an ephemeral sonic event, has itself turned into something more akin to an ephemeral event. Hobbs works in an unusually direct and masterful way with artificial light and its vicissitudes; we come as close to light’s direct, unmediated dazzlement as is possible.  His work connects back to Bual’s visual disturbances, although here the movement is system-generated by the recursive structure. While Hobbs’ images are more or less flat, three-dimensionality is present in different ways, including the originating floor piece and equally the screens on which the images are presented, since they are very much part of the work, not simply a support. Virtual or quasi-immaterial space is present in the light rays that connect the different stages of the work (monitor to camera to monitor etc) into a continuum.

Jim Hobbs: Polytechneiou – When the Order breaks the Fractures Lull, (2024)

The combined works in these two shows constitute a multifarious, detailed interrogation and expansion of what we understand by the term ‘moving images’, of what, how and where they can be. What is the ontology, assuming there can even be one, of the technologically constituted, so-called moving image? Can movement be isolated, disentangled from its various technological inflections, disturbances, interferences, to be presented as pure kinesis? What would that look like? What changes when an image is projected non-normatively onto a floor or a ceiling, beyond its different orientation in relation to the viewer? Spatiality is also interrogated in relation to the various forms of translation between two and three dimensions; Rogers’ and Hobbs’ work that blurs the distinction between flatness and objecthood, the spatial movement required of the viewer to activate Savinder Bual’s A Different Lens, Jenny Baines’ on-off screen spatial problematic and screen assembly-as-sculpture,  the vigorous temporal movements compressed into Mcall’s drawings, Vallance’s boxes that turn flat things into mysterious objects, and Clements’ recursive references to three and two dimensions in the board she wrestles with and the conical beam of her headlamp. Payne’s Floor Piece is truly two-dimensional, since no third dimension is necessary for the ‘layer’ of light to exist as it covers the floor. It is neither object, illumination nor image, but something other.

Installation at Crater Lab, Barcelona, 24.10.24.

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  • Hangar, Emilia Coranty, 16 , Barcelona

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Nicky Hamlyn // INSTALACION //

Jueves 24// 20h// Hangar, Sala Polivalente

Nicky Hamlyn es uno de los artistas clave en el panorama cinematográfico de Gran Bretaña de los últimos treinta años. Trabaja tanto en 16 mm como en vídeo. Sus obras exploran los elementos básicos de la experiencia fílmica: la relación entre el espacio del film y del fotograma, entre el tiempo, el parpadeo y el movimiento, y entre la luz y la imagen material. Hamlyn fue un miembro activo de la London Film-Makers Co-operative. Además de realizar sus películas, escribe a menudo e investiga sobre cine experimental en publicaciones especializadas como Film Quarterly o Sequence.

El jueves 24 en Hangar mostrará unas instalaciones en loop en 16mm en Sala polivalente. + INFO ›› 

Permutative Loops
Las tres obras forman parte de una serie de bucles dobles para un solo proyector. En cada caso, un bucle es un fotograma más largo que el otro, de modo que cada vez que los bucles completan un ciclo, cada diez segundos, la conjunción entre fotogramas se desplaza un fotograma.

Screenshot

FOUR CORNERS 2024.
Bucle doble para proyector de 16 mm. La obra está filmada en película Regular/Standard 8 sin dividir, de 16 mm de ancho. Se coloca una forma en forma de L en una de las cuatro esquinas de la imagen. La película se expone cuatro veces, una para cada una de las cuatro esquinas (arriba a la izquierda, arriba a la derecha, abajo a la izquierda, abajo a la derecha). La forma se filma para dos fotogramas, luego hay un espacio de entre 4 y 24 fotogramas, determinado mediante el lanzamiento de dados. El negativo y una copia de la misma se proyectan simultáneamente a través del mismo proyector. A diferencia del 16 mm, que tiene un orificio de rueda dentada por fotograma, el 8 mm tiene dos por fotograma de 16 mm, de modo que es posible cortar un extremo del bucle en la línea del fotograma y el otro extremo en el medio del fotograma, de modo que cada vez que el bucle pasa por el proyector, la línea del fotograma aparece en el medio del fotograma. Un bucle tiene una longitud de 239 fotogramas, el otro 240 (10 segundos), de modo que cada vez que los bucles dan una vuelta, la conjunción de fotogramas se desplaza un fotograma.

Screenshot

CONCENTRICS, 2016


Bucle de película doble para proyector de películas de 16 mm, sin sonido, duración indefinida. Dos bucles idénticos, de diez segundos de duración, pero uno más corto que el otro en un fotograma, pasan por el mismo proyector. Cada diez segundos, la conjunción entre los dos bucles se desplaza un fotograma, generando cambios en los patrones muaré generados por las superposiciones. Se necesitan cuarenta minutos (240 fotogramas x 240 repeticiones) para agotar todas las permutaciones.

RISONI , 2025

Doble proyección en bucle de película de 16 mm de duración indefinida. La obra consta de dos bucles idénticos de imágenes de minestrone animadas, el Risoni (arroz grande) del título, expuestas varias veces. Ambos bucles se ejecutan simultáneamente a través de un único proyector. Un bucle tiene una duración de 250 fotogramas, el otro de 249, de modo que cada vez que se ejecutan, cada diez segundos aproximadamente, la sincronización entre los bucles se desplaza en un fotograma. Se necesitan 42 minutos para agotar todas las permutaciones. Las superposiciones generan patrones muaré que cambian con cada ciclo del bucle.

Jueves 24 Octubre // 20h

Hangar // Sala Polivalente

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Screening at Zumzeig, Barcelona on 23.10.24.

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  • Hangar, Emilia Coranty, 16 , Barcelona

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NICKY HAMLYN // Cycles and Systems

Miercoles 23 // 21:15h// Zumzeig Cinema

Nicky Hamlyn es uno de los artistas clave en el panorama cinematográfico de Gran Bretaña de los últimos treinta años. Trabaja tanto en 16 mm como en vídeo. Sus obras exploran los elementos básicos de la experiencia fílmica: la relación entre el espacio del film y del fotograma, entre el tiempo, el parpadeo y el movimiento, y entre la luz y la imagen material. Hamlyn fue un miembro activo de la London Film-Makers Co-operative. Además de realizar sus películas, escribe a menudo e investiga sobre cine experimental en publicaciones especializadas como Film Quarterly o Sequence.

Nicky Hamlyn mostrará en Zumzeig Cinema Coop, un programa de películas filmadas y proyectadas en formato 16mm, donde explora ciclos y sistemas como conceptos cinematicos.

El jueves 24 en Hangar mostrará unas instalaciones en loop en 16mm en Sala polivalente. + INFO ›› 

CYCLES AND SYSTEM ›› PROGRAMA

– – –

Seven Windsor Films, 16mm, silent, col and B&W, 18′, 2012, Canada.

Serie de siete cortometrajes realizados durante una residencia organizada conjuntamente por la Galería de Arte de Windsor y el Festival de Cine de Media City en Windsor, Ontario, Canadá, en 2012. Las cinco secciones en blanco y negro se procesaron a mano y se imprimieron utilizando una cámara Bolex de 16 mm como impresora. La primera sección en color es un estudio en cámara rápida del edificio de la sede de General Motors en Detroit, al otro lado del río desde Windsor, filmado durante 48 horas. Las otras secciones se realizaron en la propia galería de arte.

– – –

Hole, 16mm, silent, col, 2′, 1992, UK.

HOLE, es una película sobre un agujero en una valla temporal que rodea un sitio de construcción. Me gustó la idea de hacer una película sobre una ausencia, en lugar de una presencia, aunque es una ausencia bastante completa. El agujero aparece en cada toma y la escala está indicada por gatos y un hombre que pasan a través del cuadro.

– – –

Gasometers 3, 16mm, silent, col and B&W, 13′, 2016, UK.

Tercera parte de una serie de cuatro partes que examina los gasómetros en el norte de Londres, a medida que desaparecen para siempre del paisaje urbano. Este fue filmado desde un estacionamiento de camiones detrás de un IKEA en Edmonton, al norte de Londres, y desde Tottenham Marshes, parte del valle del río Lea que incluye el Parque Olímpico.

– – –

Tobacco Shed, 16mm, com-opt, col, 10′, 2010, Italy.

Filmada en una fábrica de curado de tabaco en el noroeste de Umbría. Se adopta un enfoque uniforme para resaltar las variaciones en cada sección de la fábrica.

– – –

Pro Agri, 16mm, silent, col, 3′, 2008, Italy.

Una de las películas de la serie sobre edificios relacionados con la producción de tabaco en Umbría. Se filmó durante un período de dos horas, desde una hora antes hasta una hora después del atardecer, a una velocidad de un fotograma cada dos segundos.

– – –

Panni, silent, 3 minutes, 16mm, 1995.

Filmada en la última semana de diciembre de 2005, cerca de Trestina, Umbría.

– – –

Passaporta, 16mm, silent, col, 10′, 2022, Belgium

Filmado desde un único punto de vista, el título hace referencia a la librería multilingüe en el centro de Bruselas, cuya gran linterna de vidrio constituye el foco de la obra.

Miercoles 23 // 21:15h// Zumzeig Cinema

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Destabilised Manglewurzels

Another short piece made from a single jpeg of Manglewurzels in which three overlapping crops of the image are looped and repeated. What’s interesting to me is the way the image continues to appear to develop or change (the distinction between change and develop in itself raises interesting questions) for as long as one watches it. It seems to offer an experience that’s quite different from that of looking at a painting for a long time or a film in which ‘nothing happens’, such as Warhol’s Empire. On the one hand I feel a certain amount of self-doubt about the value of making repeated works that follow the same procedure as previous examples I’ve made, especially since they’re about effects and feel therefore under-conceptualised, however this feeling is offset by the realisation that there is something interesting going on in terms of how the brain continues to see differing patterns within the same rigidly repeating loop. I like the instability that’s involved, that the brain can’t settle or nail something down, and that one can change the experience simply by fixating on parts of the screen. So on the one hand the work does things to the viewer while at the same time the viewer can partially control or direct the experience.

The cultivation of Manglewurzels was developed in the C18 by farmers for feeding cattle and pigs, though they can be eaten by humans. They were also used for the rustic sport of ‘Mangold Hurling’, for brewing beer and as a cure for constipation, for which the scored seeds are taken per anum.

Raw White (2022) is another short piece in a series of occasional works that uses a three-frame loop structure to generate a kinetic experience. I don’t know what these works mean or what value they have since in a way they’re not about much more than an open-ended exploration of optical phenomena that are no doubt well understood by visual psychologists. Mind you, the same could be said for Ken Jacobs’ apparent-movement works that utilise the 4-stroke illusion: http://www.georgemather.com/MotionDemos/FourstrokeMP4.html

I am increasingly attracted to making work from ever more reduced means. A previous piece, Concentrics (2016), was generated from a single static image of concentric circles, downloaded from the internet, printed out on a single sheet of A3 paper and filmed with a hand-held Bolex camera. (Two copies of the loop, one of 249 frames, the other of 250, are projected simultaneously in the same projector. It takes the ten second cycle about 41.66 minutes to complete a cycle of all the permutations).

 Raw White goes a step further. The image is generated from an initial Jpeg of a sheet of blank A4 paper. Three closely overlapping close-up crops are rendered as three Jpegs, which are then made into a loop in Premiere Pro and rendered out as an interlaced file. Interlacing seems to result in smoother movement, but it’s hard to tell as the image judders anyway. To ‘complete’ the work the viewer should fixate on part of the screen so that spurious rotating and other movements can been seen. The experience shifts depending on where on the screen one fixates. This seems to reduce the artist’s role to that of facilitator or enabler of an experience. He cannot claim fully to be the author of the work since the core experience is something out of his control, inside the spectator’s head. The spectator really is the generator of the work which, in itself, is nothing but a repeating sequence of three more or less randomly chosen static images. In a wider context I want to ask if there’s any value in this kind of work. Does it consist of mere effects, which makes it seem antithetical to the idea of properly authored or constituted art, or does it say something a bit more interesting about what artworks need to be to count as such? Why am I assuming that effects are not enough on their own? While there is evidence of conceptual activity in terms of certain procedures and values at the level of the work’s making, can these be said to constitute something more, something that says something interesting not just about the art making process, i.e., a form of meta-thinking, but that it generates more interesting conceptual issues around the experience per se?

Merch

These Brillo boxes sit on a top shelf in the bookshop in the Bozar, Brussels’ contemporary art museum. They’re not made of cardboard, like the originals, nor plywood, like Warhol’s faithful copies, but of what looks like a fine-grained foam. They appear to be smaller than their predecessors. They made me wonder what it is one is buying. Not a Warhol, but something that looks like it from a distance. The philosophical issues raised by the boxes that occupied Arthur Danto in his essay on them in his book on Warhol (Yale University Press, 2009), are here absent. They have been displaced by something domesticated, both in terms of scale and meaning, since the conundrums embodied by the originals at the time when they were shown in 1964 have long since been accommodated by art theorists, however, Danto says he does find the boxes beautiful -he has one at home- so the Bozar boxes share this with the originals but they are impoverished, one could say, in that they have been reduced to aesthetic objects. This seems strange since art objects are typically supposed to be aesthetic objects. (The boxes were designed by an artist, James Harvey, who was amazed to see Warhol’s copies selling for large sums of money). Danto says: ‘nothing that the Brillo box and Andy’s Brillo Boxes have in common can be part of the definition of art, since they look—or could look—absolutely alike. What makes something art must accordingly be invisible to the eye’. The Bozar boxes are surely not art, but are rather distinct copies of an original artwork. They’re not examples of appropriation art because they lack the right context and authorial claim to be seen as such. The question of context relates directly to Danto’s remark about what makes them art being ‘invisible to the eye’. However, whereas Warhol’s original boxes were made by craftsmen and meticulously hand-painted and screen printed by his assistants to resemble the originals as closely as possible, the Bozar ones are, in terms of fabrication, are more like the originals, in that they would presumably also have been made on a mechanised production line. As such they complete a circle by returning the boxes to an industrial context that they share with the originals, deprived, however, of both functionality and artistic meaning.

Video/Diary Brussels

For the last few months I feel I have done little creative work, apart from two sets of 35mm slides and some ideas for 16mm film loops. The latter were conceived some time ago but it’s now so long since I had the idea that I wonder if it’s worth actually making the work. Because thinking wasn’t followed immediately by making, the latter now seems all but pointless. The momentum that drives the thinking-making dynamic that the creative process thrives on has been broken, so that making now seems perfunctory, as if carrying something out to a set of instructions, without the urgency of testing and making the mistakes that drive things forward.

To fill the void I have decided to make a (video) diary, something I have often recommended to students who get blocked but which I have never done myself. Where to start? As I walked home from the Bozar in Brussels, having failed to get into the sold-out last day of the Laurie Anderson show, I passed an abandoned homeless person’s pitch, the abject remains of which exude, literally, the misery of homelessness. I often rehearse in my head politicians’ entreaties -I’m thinking of Tony Blair, but there are others- not to give money to beggars because it only ‘encourages’ them. I want to ask them: if you think it’s easy to sit all day on a pavement in all weathers, not knowing how much you will be given, you should try it for a day. Brussels has a serious homelessness problem, a lot of which arises from inefficiencies in processing migrants.

The Best Books on Artists’ Film and Video

I was recently invited by Shephard to create a list of five books on artists’ film and video for a new readers’ guide. There are, of course, numerous omissions, but I have tried to create a list that includes introductions, histories and works that explore theoretical issues around artists’ film, video, installation. The link is here: https://shepherd.com/best-books/artists-film-and-video

I’ve been doing the ten album covers in ten days thing on Facebook, and thought I would put the last, short text, on here, bearing in mind the FB readers aren’t all au fait with Snow’s oeuvre. Imgae below.

Michael Snow (1931) is a Canadian artist who works in a full range of media; painting, sculpture, photography, video, book-works, writing, music and film, for which he is most well-known. He’s the opposite of a multi-media artist, however, since he has always insisted on the specificity of the various media he uses, and these specificities are often what the work is directly about. To this end he has never allowed his most famous film Wavelength (1967), to be seen other than in its original medium of 16mm. His work is invariably and explicitly concerned with its relationship with the spectator, or listener in the case of Musics for Piano, Whistling, Microphone and Tape Recorder (1975). Thus the last of the three tracks on this double LP: ‘W in the D’ is about microphones and how they work, in which he whistles into the microphone whilst moving it slightly in relation to the airstream issuing from his mouth. Consistent with his artistic approach is the album cover. The normal distinction between front and back, image and ‘liner notes’, is effaced. Instead the gatefold sleeve is conceived like a four-page book or booklet, though it is unlike either of these on account of its size and weight. The text addresses the reader directly asking her/him, for example, please to not read the notes -really a rambling essay- while listening to the records. The first of the four ‘pages’ reproduced here in place of the ‘cover image’, gives a flavour of the text. There’s a connection to his 16mm film So is This (1982), which is composed entirely of a long text presented word by word, which similarly addresses the condition of the viewer, among other things. His tone is jocular, he likes puns and word play, but there’s always a serious question lurking just behind, in this case relating to the way attention is divided by sound and image when one is watching a film, for example, or the nature of the different modalities of reading and listening. This double LP, which doubles as a fine conceptual artwork, is a facsimile (necessarily) reissue on the Song Cycle label of the original Chatham Square release. Didn’t make the cut: Snow Solo Piano Solo Snow. (3 CD survey of Snow’s piano music. Before he became an artist, he worked professionally as a graphic designer and a pianist, and he continues to play piano and trumpet in his band CCMC, which also features John Oswald of Plunderphonics fame. Their album Volume 3 was re-released in 2013). Snow